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2018 Calendar Contest Winners - posted on 10th Jan 2018 at 5:38 PM
Replies: 3 (Who?), Viewed: 193 times.
Test Subject
Original Poster
#1 Old 12th Jan 2018 at 12:23 PM
Default Problem with texture mapping after resizing a mesh
I am modifying existing EA meshes to suit my wishes I very often resize them, and I have a problem: when I make a face larger/smaller, when I change it's size, the texture in the TSR Workshop has followed, it's drawn out... When I create the UV map in Blender, the size of the modified face is like if it didn't change... I tried some tutorials about texture mapping, but I'm very new in 3d making, so I'd like to know exactly what I have to do to make the texture size normal again (if possible very fast and simple XD).
Basically I think I need to know how to set a texture map, after resizing or creating a mesh. But I don't know much so...

Thanks by advance for your answers!
staff: super moderator
#2 Old 13th Jan 2018 at 4:03 PM
I'm a little confused of what you're saying here, would you be able to include pictures of what's exactly happening?
Test Subject
Original Poster
#3 Old Yesterday at 1:24 PM
Sorry for the delay, forgot to check for answers.
Here's a picture:

As you can see, the pattern is supposed to be all red and white squares, but it's not, except for one or two faces...
And here's the mutiplier:
staff: super moderator
#4 Old Yesterday at 5:56 PM
Ah yeah that's the nasty thing of creating objects, getting the patterns to line up well. Which, I have to say, it's a good thing you're looking into because most people seem to forget this

Anyways! A thing that always helped me, even though this might be an accessory tutorial, this usually showed the concept of how to do it before you import it into TSRW to check the patterns: http://simlicious.tumblr.com/post/1...vmap-in-blender

Hope this helps a little!
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